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[WebGL Audio] Resolve 'Loading FSB Failed for Audio'
Under Audit
Unity 2019.4.x - Unity 6.0.x
Published Sun, Mar 15
A persistent 'Loading FSB failed for audio' error can occur in WebGL builds, indicating an issue with audio file loading despite not being immediately game-breaking.
When building for WebGL, a 'Loading FSB failed for audio (audio clip name)' error may occasionally appear in the console. While this error does not seem to immediately break game functionality, its underlying cause is not well-documented, making troubleshooting difficult. The FSB format is related to FMOD Studio Bank files, which are used by the audio system.
- Review the
Load Typesetting for audio clips in the Inspector. ConsiderDecompress On Loadfor smaller files orStreamingfor larger ones to manage memory and load times inWebGL. - Verify that the audio clip’s
Compression Formatis set toVorbisorPCMforWebGLcompatibility, as some formats may not be fully supported. - Examine
Project Settings > Audioto ensureEnable Audiois active and consider adjustingSample RateorWebGLLoadingAudioTimeoutif relevant.
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