Animation Replays on GameObject Re-enable
Under Audit
Unity 2021.3.x - Unity 2023.3.x
Published 13 days ago
When a GameObject with an Animation component is disabled and re-enabled, its animation sequence may replay from the beginning. This behavior is typically observed with UI elements and is distinct from issues related to automatic playback or looping settings.
When a GameObject that has an animation component is disabled and then re-enabled, its animation sequence may replay from the beginning. This behavior is observed particularly in UI menus, where returning from a sub-menu (e.g., an Options menu) causes the main menu's opening animation to trigger again. The initial animation scales the UI element to a 0x0 size. This issue is distinct from problems related to Animation components playing automatically without triggers or continuously looping. The desired outcome is to prevent the animation from replaying upon GameObject re-activation.
- Manually control the
Animationplayback state within a script, checking if theGameObjectwas previously enabled. - Set the
Animationcomponent’s “Play On Awake” property tofalseand trigger animations explicitly using code. - Utilize
Animatorcontrollers and their state machine capabilities to manage transitions and prevent unwanted re-entry into initial states uponGameObjectre-activation.
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