UnityRef is currently in early development. Some features may be incomplete and/or not functioning.

UNITYREF

Your Pit Stop For Solving ANYTHING in Unity

ui

UI Toolkit Unicode Sprites Not Showing

Under Audit

ui toolkitspritesrendering

Unity 2021.3.x - Unity 6.x

Published 12 days ago

When attempting to include sprites in UI Toolkit labels using unicode escape sequences, the sprite fails to render, displaying only the unicode character text, while the standard tag works as expected.

Issue

 When attempting to include sprites in UI Toolkit labels using unicode escape sequences, the sprite fails to render, displaying only the unicode character text. While using the standard <sprite> tag within a UI Toolkit label correctly displays the assigned sprite, utilizing a unicode escape sequence, such as \U00F1F60A, where the sprite is assigned to 0xF1F60A in your sprite asset, does not render the sprite graphic. Instead, the raw unicode text is shown. This behavior indicates a potential issue with UI Toolkit's interpretation or rendering of unicode sprite references, particularly when contrasting it with the functional <sprite> tag.

Experimental Fixes
  • Ensure the Font Asset used by the UI Toolkit label has the unicode character (glyph) correctly imported and mapped to the sprite.
  • Verify that the sprite asset containing the sprite assigned to the unicode value (0xF1F60A) is correctly referenced and configured within your UI Toolkit setup, potentially within a TextMeshPro Font Asset.
  • Confirm that the <sprite> tag syntax is correctly used if the intent is to reference the sprite by name or index rather than a direct unicode mapping when unicode parsing is not behaving as expected.

Editor's Note:

The above fixes have not been verified by our audit team yet. They are provided exclusively for your own technical research. We recommend creating a backup of your project before proceeding with any attempts. Utilize at your own discretion!

Related Posts Haven't quite found a solution to your problem? We think these posts might help you.

Content inspired by a Unity discussion post.