[Pro Builder] Eliminate Drag Select Shader Recompile Lag
Under Audit
Unity 6.1.x - Unity 6.3.x
Published 19 days ago
Using Pro Builder's drag-select feature can unexpectedly trigger a full project shader recompile, leading to repeated recompilation upon saving or closing the editor.
When using Pro Builder, drag-selecting multiple verts, edges, or faces triggers a full project shader recompile. This shader recompile can occur multiple times: once upon drag-selection, again if the scene is saved after the initial shader recompile, and a third time if Unity is closed without saving the scene after the initial shader recompile. The issue appears to be exclusive to Pro Builder drag-selection, with no other project actions causing the same shader recompile.
- Verify
Pro Builderpackage is up-to-date and compatible with yourUnityeditor version. - Clear the
shadercache: Navigate to yourProjectfolder, delete theLibrarydirectory, and reopen theUnity Editorto force a reimport. - Check
Project Settings > EditorforAsset Pipelinesettings, specifically related toAuto RefreshorAsset Databaseprocessing, which might implicitly triggershaderupdates.
Editor's Note:
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Content inspired by a Unity discussion post.