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[ImportedMesh] Mesh Helper Set Point Sequence Failure

Under Audit

editor tools

Unity 2022.3.x - Unity 6.1.x

Published 26 days ago

The Set point sequence functionality within the mesh helper workflow fails to respond when applied to an imported Mesh in a new scene, despite working correctly in sample scenes.

Issue

 When attempting to utilize the mesh helper workflow with an imported Mesh asset, the Set point sequence functionality does not activate as expected. While the process functions correctly within a sample scene, recreating the workflow in a new scene with the same imported Mesh asset fails. The process involves importing the Mesh, assigning it to a material, assigning the mesh node to a tree node, assigning the material to both the mesh node and the mesh, adding the mesh helper and correctly positioning its start (S) and end (E) points. Upon clicking Set point sequence, a yellow square appears around the screen, indicating an active state. However, left-clicking on the Mesh to define the spine does not yield any response or visual change.

Experimental Fixes
  • Ensure the imported Mesh asset has Read/Write Enabled checked in its Import Settings.
  • Verify that the Mesh object in the scene has a Mesh Collider component attached and enabled, as the mesh helper may rely on raycasting for interaction.
  • Confirm that the Mesh is on a visible layer and not obstructed by other objects or UI elements that could interfere with editor input.

Editor's Note:

The above fixes have not been verified by our audit team yet. They are provided exclusively for your own technical research. We recommend creating a backup of your project before proceeding with any attempts. Utilize at your own discretion!

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Content inspired by a Unity discussion post.