editor
[Build Pipeline] Builds Stall After Forced Cancellation
Under Audit
Unity 2021.3.x - Unity 2023.x
Published Sat, Mar 14
A recurrent build process failure can occur in your project after a previous build process was cancelled mid-completion, despite common troubleshooting steps.
A build process can consistently fail in your project after a prior build process was cancelled during execution. Common troubleshooting steps, such as deleting the Library, Obj, Temp, and Logs folders, or clearing the Unity Hub package cache, do not resolve the issue. This problem appears to be specific to your project, as a new project successfully completes a build process, and the necessary installation paths are confirmed to exist.
- Verify that all
Unity Editorprocesses are terminated inTask Manager(Windows) orActivity Monitor(macOS) after a cancellation. - Attempt to
Reimport Allassets viaAssets > Reimport Allto refresh project metadata. - Check
Build Settingsfor any specific configuration that might be corrupted or incorrectly set, particularly theOutput Path.
Editor's Note:
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