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[UI Toolkit] Fix Progress Bar Gradient Clipping and Opacity Sequencing

Solution

ui toolkituser interface

Unity 2021.3.x - Unity 6.3.x

Published Tue, Mar 17

Issue

 When implementing progress bars in UI Toolkit, background gradients often bleed through the fill element during opacity transitions. Common attempts to bind progress to style.width result in element squishing, while simultaneous parent-child fading exposes internal gradients prematurely before the fill reaches full opacity.

Explanation

To resolve visual artifacts during UI transitions, the fill element must be handled independently from the container’s layout logic:

  1. De-parent your bar fill from its container for independent styling and alpha control.
  2. Assign your bar fill a position of absolute in the USS to place it precisely over the background gradient.
  3. Define separate ‘active’ USS classes for both the container and your bar fill with defined transition-duration.
  4. Trigger the container transition first and monitor its resolvedStyle.opacity in your script.
  5. Apply the ‘active’ class to your bar fill only after the container is fully opaque.

Additional Tips:

  • Utilizing Length.Percent for style.width prevents layout distortion during progress updates.
  • Coroutine logic is generally more reliable than TransitionEndEvent when multiple style properties are animating simultaneously.
  • Ensure picking-mode is set to Ignore on fill elements if they should not intercept pointer events to maintain an accurate position for raycasts.

TL;DR

Ensure clean position transitions by de-parenting the fill VisualElement and utilizing Coroutine sequencing to manage alpha states independently.


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Content inspired by a Unity discussion post.