[HDRP] Adaptive Probes Static on Dynamic Spawns
Under Audit
Unity 2022.3.x - Unity 6.1.x
Published Mon, Mar 16
Characters in HDRP procedurally generated environments may not receive correct dynamic lighting from adaptive probes when moving through spawned prefabs. The lighting appears fixed to the initial environment position.
When utilizing Adaptive Probe Volumes in HDRP for environments with procedurally generated elements, such as spawned prefabs, dynamic lighting may not correctly apply to moving characters. Despite static lighting being baked for the environment, the adaptive probes do not appear to dynamically update the lighting contribution for characters traversing these dynamic scenes. This results in lighting that seems to be fixed to the initial spawn position of the environment chunks, failing to provide consistent dynamic illumination as your controller moves through the generated level.
- Ensure
Adaptive Probe Volumesare correctly placed and encompass the entire area where dynamic lighting is needed. - Verify that your character’s
Renderercomponent hasReceive GIset toLight ProbesorLight Probes & Reflection Probes. - Check the
Probe Volumeparameters, such asCell SizeandBlending Distance, to ensure they are appropriate for the scale and dynamism of your environment.
Editor's Note:
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